Create list of points on the curve you want, Then use .Left and .Top on any B4XView to iterate through the path.
Use sleep(...) to delay moving to the next point.
I haven't done it but you can use the Turtle system to get the points.
But you could also (as I have done many times), use trigonometry and math
Given a radius = r , iterate angle through 360 degrees, and use x = r * cosD(angle) and y = r * sinD(angle)
This will provide a list of points on a circle centered at (0, 0). So you have add offsets for x and y.
Edit: you can save a lot of time with Type Point(x As float, y As Float)