it will be only one game, and I hope not too big (it's still soon but I estimate it can be between 50MB and 100MB, maybe less)VERY nice.
A couple of awkward ? questions:
1 - Will it be one big app or will you use a way to download each game?
2 - Did you use pure B4X (or B4A) code or special libraries, like OpenGL for example?
Thats a good point.It depends on your target with this. If you want to make the most money, then put a level or two in for free, then make further levels available with micro transactions, or with ingame currency, however the in game currency should take a long time to save up to buy levels, you could also offer in game currency rewards for watching rewarded ads.
A good example would have been your hill racing game, I don't recall seeing in-app purchases in it, but that would have been a good way to increase revenue and fund new game projects.
I don't know if the link I posted was the inspiration for including this, but I'm looking forward to trying your version.1D pacman: a VERY addictive game (check this link and see it by yourself). Should be easy to port.
Yep, I know... The idea I have in mind is a collection of arcade mini games that use 1 or 2 buttons... and then flappy bird came into my mind as a one button game. I'll keep it, but maybe don't use it as the first visible arcade game...Just my 2 cents: simulated scanlines are cool and appropriate for old school games, but flappy bird was born when scanlines were already a thing of the past.
they look somewhat out of place in that context.
Yeah, I think it was your post where I saw the game... and almost lost my morning playingI don't know if the link I posted was the inspiration for including this, but I'm looking forward to trying your version.
And the whole project looks amazing!
May I ask you why? I mean, I'd like to add the 1D pacman game (not the classic one), but I was really thinking about making an Arkanoid/Breakout one, I think it could fit there...this is looking really good! Can I ask a favour? Please don't add a breakout game, tetris or classic pacman styles games. No reason....
He's making a joke. Check out the games he published for a clue to his request.May I ask you why?
He's making a joke. Check out the games he published for a clue to his request.
I'm half joking really. I've got a bunch of work in progress games I've not released yet. I'm sure there's no conflict if you put a breakout game in. There's plenty of breakout games on the play store already. I only thinking of doing one as I've not seen any that really hit the spot for me, or that support 120hz phones. It's a simple game that I think I could make a good version of.May I ask you why? I mean, I'd like to add the 1D pacman game (not the classic one), but I was really thinking about making an Arkanoid/Breakout one, I think it could fit there...
Totally understand. I've been thinking about this myself lately. It's great to have something simple available like libgdx b4a library to use for free. But it's not officially supported and could stop working any moment like you say. I've been tempted to look elsewhere but haven't looked much so am not sure what else I could use that would be as simple.And yes, I'm still using libgdx. And I must admit that I'm very worried about it. I mean, all my games rely on one library that depends on @Informatix.
Who knows if the day will come when, unsurprisingly, Google will update anything and it will no longer be usable? It all depends on one person and he doesn't seem to be very active lately. Besides, how many people are using libgdx to program games here? very few, so we can hardly even help each other...
I don't know if this is the best place to say this, but I'm very very tempted to start using Unity or Godot, especially if I intend to make some profit from games, or even make that my main income. I just can't afford the risk that one day it will stop working.... (sorry for going offtopic)
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