hello everyone
i came across a game ad on Facebook. It's a billiard game 2d but the balls that are rolling are somehow rolling in 3d so the half-colored ball and the number on it roll according to the hitting point of the white ball and that made me think how can i make such an animation.
i came across some threads about that like:
stackoverflow.com
i saw more threads about it but cannot find it right now.
how would you solve such a problem?
this is the game i am talking about:
the physics and all the game itself is not a problem, i am talking ONLY about the animation of the rolling ball. it's in 3d and i cannot use 100' of sprite sheet in any direction possible and load it each time i hit the ball.
it needs to be simpler.
thanx
i came across a game ad on Facebook. It's a billiard game 2d but the balls that are rolling are somehow rolling in 3d so the half-colored ball and the number on it roll according to the hitting point of the white ball and that made me think how can i make such an animation.
i came across some threads about that like:
![stackoverflow.com](/android/forum/proxy.php?image=https%3A%2F%2Fcdn.sstatic.net%2FSites%2Fstackoverflow%2FImg%2Fapple-touch-icon%402.png%3Fv%3D73d79a89bded&hash=a2b1684a43741cdc676981116b6f66e4&return_error=1)
Any way to Simulate 3D ball movement in a 2D game using SpriteKit?
I am wondering if anyone is aware of a way to simulate a ball for example moving in 3D in SpriteKit (a 2D framework). Like if a soccer ball is rolling, or a stripped pool ball, or even a baseball w...
i saw more threads about it but cannot find it right now.
how would you solve such a problem?
this is the game i am talking about:
the physics and all the game itself is not a problem, i am talking ONLY about the animation of the rolling ball. it's in 3d and i cannot use 100' of sprite sheet in any direction possible and load it each time i hit the ball.
it needs to be simpler.
thanx