I hope I don't fill this forum with stupid questions. So do you.
I have used...
if sprite.IntersectsPoint(x,y) =True then sprite.direction=90
and have placed it in Timer1.tick in the example program.
I have stepped and used the watch. The sprite position goes through the x,y position (at one point being equal) and never becomes true. What am I not doing please?
Also can I drop the = True?
As an aside the debug watches are brilliantly easy to use, wow what a pleasure.
I have used...
if sprite.IntersectsPoint(x,y) =True then sprite.direction=90
and have placed it in Timer1.tick in the example program.
I have stepped and used the watch. The sprite position goes through the x,y position (at one point being equal) and never becomes true. What am I not doing please?
Also can I drop the = True?
As an aside the debug watches are brilliantly easy to use, wow what a pleasure.