Share My Creation Ninja Hop - libGDX Game

socialnetis

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Very nice, 5 starts and a spanish review .

The only thing that maybe you should add, is an infinite mode. You know like flappy bird, timberman or don't touch the spikes. Its seems to be the kind of things people like. The infinite mode can be like timberman, there is some sort of timer that is running out but it recharges a little bit every time you move fast, and you lose if you are too slow or hit an obstacle
 

ilan

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....there is some sort of timer....

thanx for rating

you have a timer (right top corner) and everytime you collect the glowy diamond times goes up
if you collect the not glowy diamond times goes down

and you have only a TIME MODE where there are no diamond in the game so you have only about 1 min to jump as much time as you can
 

andymc

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it plays well, but I think some on screen text to say what's happening would be good. Something like a floating label that says "extra time" when you collect a glowing diamond, or "time lost" when you collect a red diamond. Also, when playing timed mode, it should say "Time Mode" on the screen when playing with a countdown timer next to the progress bar.
 

ilan

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Thanx andy, great ideas, will put those things very soon

Do you know how ro draw a text in libgdx? or is it possible to use shadowtext and change the font size? I couldnot find how to do this...
 
Last edited:

walterf25

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Very nice and well done, however when i tried downloading it the link is not found, did you take it down?
I'd like to give it a try!

Awesome Work!
Walter
 

andymc

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Hi ilan,

you can use something like bitmapfont.scale(0.5) to set the font size before you draw text to teh screen, so maybe you could alter the shadow text function I wrote to accept an extra parameter for font size? It could then change the bitmapfont opbject scale before writing text to the screen.
 

ilan

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thanx andy i have allready figured that out

but still i dont understand how can i change the font, i would like to use an other font style how do i create those imagefont to use an other font?
 

andymc

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Hi ilan,

I use a program calle bmfont creator:
http://www.angelcode.com/products/bmfont/

it lets you save fonts as bitmap fonts, then save the files into your b4a project files folder and use those as your game fonts.
 

andymc

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No problem, it took me some time to get it to export my fonts properly, I use the settings in the file attached

I also use the website: cooltext.com to download new fonts to use for games
 

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