Sure, my question is related to the "avoid Apple Store" topic rather than "use B4J to build a mobile app".
Once I used B4i+MacBuilder to compile a simple test app. I missed the step "mail the ipa file (or equivalent) to someone else, avoiding the store". BTW, I never registerd as an Apple developer..
Anyway this looks a bit OT here
Once I used B4i+MacBuilder to compile a simple test app. I missed the step "mail the ipa file (or equivalent) to someone else, avoiding the store". BTW, I never registerd as an Apple developer..
Anyway this looks a bit OT here
Erel, Last Friday I got my B4J application notarization to work using a manual process as well and yes, it was difficult. The notarization approval from Apple (see below) was quite satisfying! My app can be downloaded from https://www.nmcollector.net/product-page/nm-collector-software-cp-macos. This is just a Proof of Concept to see how the B4X development environment will work for me and this application. So far I am very happy with it. I think the biggest advantage will be code reuse when I deploy to iOS and Android.
I was thinking about posting my process to this group but I will wait for your automated approach. In the mean-time, if anybody is interested in the manual process I used I will be happy to share it.
Interesting question. I wouldn't say that this specific case is too interesting, but the challenge of "solving it" and learning something new does excite me.