Not a bug, but I have noticed that at design time on the device a NumUpDown looks a bit like the desktop one with 3D buttons and the Up/Down split horizontally. At run time it turns into a normal 2D version with the Up/Down split vertically.
I'm wondering how you managed to achieve this and if it is deliberate (or unavoidable) for some reason.
I'm wondering how you managed to achieve this and if it is deliberate (or unavoidable) for some reason.