I added the file to my project and everything but I hear nothing? Is there a limit on playback length or size?? It is only 1:14 and 2mb'ish. GameMusic is the file that won't play.
I tried adding the sound file to the simple SoundPool example and when I do all sounds stop working and the sound doesn't play. Has anyone else experienced anything like this? Should I try to convert the files? Any recommended converters to try?
Well the file plays fine on my computer, but I am unsure of what makes a sound file "bad" to B4A. Does anyone know the criteria in which B4A looks for in a sound file? I ran the file through a converter that I bought awhile back (and honestly forgot about but finally got to use it again lol) but still have had no results. I just don't understand what makes it unacceptable. Normally I would forget about it and just move to a new file, but I have licensed this particular music for the app. So not using the file = wasted money
How do I compare the header? I compared the two by right-clicking and going to properties/details and the only difference I could see is the bit rate is 128 for one and 320 for the other. It says "No" in the protected area for both.
I tried renaming it to all lowercase and it didn't work still. I even converted to .ogg and renamed it as well with no success. Thank you for giving me something to try though. I am willing to give anything a go in order to get this working. Maybe stevel05 will have good news.
Not good news I'm afraid, perhaps you can play the music with mediaplayer without the two clashing? (I did test is on the stand alone media player and it plays fine).
Well at least I have my answer now. I can't seem to find anything about the MediaPlayer though. How can I see how it is used? Any example sources available?