Later today or tomorrow I will upload the converter tool (Win32), B4A code, and some *.models to give you something to play with
Also, the model must be either triangulated or quadrangulated.
What phone are you using? I tested on Galaxy S and Galaxy Tab. Both breeze through my models
2) Keep the texture low-res where possible (512x512 for simple models)
3) Reduce polys as much as possible. Especially where they don't make much difference
How do the example models fair in general? The spring and planet are fairly heavy in polycount
* Ability to identify the object as touched on-screen by the user
* Collision detection between objects
gl.glPushMatrix ' capture current translations
gl.glScalef(0.5,0.5,0.5) ' make object half its size
gl.glTranslatef(0.6,0.0,0) ' move it a little to the right
gl.glRotatef(1.5,0,1,0) ' rotate objects Y (YAW) axis
GLObject_Draw(obj1,gl) ' draw object
gl.glPopMatrix ' reset translations
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