I wonder can pcm audio data played fully duplex without creating multiple audiostreamter objects?
When I see voice apps like Twitter space and pubg that support over 100 talkers at the same time. I see it impossible to create a player for each talker because it will be very heavy on any phones to have that much of audioplayers to achieve this goal of multiple audio chat.
What is the secret behind this smooth duplex techniques? Any idea
When I see voice apps like Twitter space and pubg that support over 100 talkers at the same time. I see it impossible to create a player for each talker because it will be very heavy on any phones to have that much of audioplayers to achieve this goal of multiple audio chat.
What is the secret behind this smooth duplex techniques? Any idea