It's MUCH more than ten lines of appallingly tortured C code when unravelled and all that it is using the SDL library for is to get and set pixels on an SDL surface i.e. a bitmap. Any magic that exists in Burning Sand is in the logic of the physics engine and has nothing to do with SDL which is merely used as a conduit to the display.U know the BurningSand code is not very long, the dll library does most of it. Look at the micro version of BurningSand on the website its only 10lines long!!
Sorry but this library does nothing that is appropriate to your program. It accepts two arrays of pixels and drops them all down one pixel and draws them on the form background image whenever it is called. Your program (neatly done layout by the way) has no storage for pixel data.Could you please add that to my proram please (wth blnDRAG and such)
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