If you create a class or other module they are named .bas
Each platform, B4J, B4A, and B4i replaces the .bas with .b4j, .b4a, and b4i.
The code is in Smiley.b4a.
However, changing those files is not what I would recommend.
What I suggest is:
1. create as script .txt file that has the sequence of steps you want to do in a format that makes sense to you
2. save it in project\files\ directory (this makes the file a asset to the program and stick with it wherever you put the program.
assets are accessed with File.DirAssets (they not writable by default - so you have to manually put them in \files and register them with 'file manager'
fileManager is in the rightmost panel of the IDE
3. write code to read this file and call subs in B4X to perform those actions
However, it does sound that you are too early in the learning curve to start that process.
Instead start with examples in the Booklets by
@klaus
You can download them from Learn->guides link at top of this page.
You could also post a sample script in this thread and ask if anyone would give you an example code to read it.