I was in the wrong profession, I should have been a politician.Your thoughts?
I have uploaded one app in Google Play Store recently.
Before that I tried to upload one app, 2 years ago, but was rejected by Google for failing some requirements.
But I learnt. Just make the basic feature of the app and upload.
If it has minimum features and code then less chance of getting rejected.
Next keep adding more features and update the same. Do not rush with all features in one go. You may make mistake in some code somewhere and Google will reject it.
I follow this routine and it is all Okay.
I disagree, comedian is more your callingI was in the wrong profession, I should have been a politician.
Feature creep - yeah - but I love coding, I'm addictedNope, that's just you.
Just kidding, I imagine you're describing many of us here. And there are some scenarios where you just can't win. A couple of years ago I had a new version of my app, which started at boot, that I pushed to the store. Tested on several android versions so I felt good about the launch. Turns out one customer had an unusual Sony model that I didn't have and therefore had not tested on. When the customer ran the app it crashed the OS, with lots and lots of horrible visual glitching on the display. So he force-rebooted it. And - remember? - my phone started at boot. So another crash. Force-reboot. Hilarity ensued. (Not.)
But seriously, you need to get a grip on that feature creep. I'm in the other direction, the closer to deadline I get the more planned features I axe from the todo-list.
Well...
I don't publish app's in the playstore, but:
My previous projects have received mostly positive feedback. Why?
You can't be prepared for all eventualities.
"IDIOTS ARE INVENTIVE..."
The app? As simple as it can be with basic functions that work, no one expects a premium version of a good idea right away. Then the moment has come for the release.
I think it's better to react quickly to feedback in order to recognise the needs of customers, set priorities accordingly and improve the app step by step. Evolution is the key. That creates the feeling in the customer that you are taken seriously, that you are reacting to problems and improving the app. This also creates a little patience and trust.
I've managed quite well with this tactic so far. There has almost always been friendly and constructive feedback. Even if sometimes not everything goes perfectly right away.
My main two apps are about 7-8 years old and get an update about 2 or 3 times a year. Maybe my anxiety is more to do with other things happening in my life now.I have uploaded one app in Google Play Store recently.
Before that I tried to upload one app, 2 years ago, but was rejected by Google for failing some requirements.
But I learnt. Just make the basic feature of the app and upload.
If it has minimum features and code then less chance of getting rejected.
Next keep adding more features and update the same. Do not rush with all features in one go. You may make mistake in some code somewhere and Google will reject it.
I follow this routine and it is all Okay.
I have a few simple games out already but they dont interest me as much as utility apps - also my games get very few downloads ?switch to games development, no headache after published, no clients need support, no fix is urgent and the best is a lot of simple people will play it
Games development is publish and earn.
Yes, I too have lost code once, due to overwritten by mistake. Now I always backup codes daily, before I start work. Also helps to find the changes I made.Experience is important and to really learn from your errors. At work I always except the worst (doing backups of data or files before I handle them). Saved me (or the company) once or twice
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