Who agrees on this?
To me, either using LibGDX or XUI2D, B4A is perfect for simple (or even complex) 2D games on Android, saving the steep learning curve for unity or unreal and allowing you to write small install size games and reach a large audience.
I only use LibGDX with B4A and have 9 games on the store with another 6 in progress. This ranges from Space invaders to Tetris. I'd love to get a list of other making games with B4A and a list of the best games made using B4A so far.
To me, either using LibGDX or XUI2D, B4A is perfect for simple (or even complex) 2D games on Android, saving the steep learning curve for unity or unreal and allowing you to write small install size games and reach a large audience.
I only use LibGDX with B4A and have 9 games on the store with another 6 in progress. This ranges from Space invaders to Tetris. I'd love to get a list of other making games with B4A and a list of the best games made using B4A so far.