Problem with admob

Nachtfalke75

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Hello,

i have several apps with admob running. I earn every day a few cent with them. But one of the apps generates no money. I have more then 1500 views on it but no sale. I tried with 3 mobile phones and provider to click on the adds. All works fine, but i still get no money for that app.:BangHead:

This is the app, i am talking about:

https://market.android.com/details?id=de.brainforgegames.guardianAngelsSilver

I used the same code, as in the other apps, that works fine.

Have anybody an idea, whats wrong with this app?

Thanks for your help and sorry for my bad english :signOops:
 

mistermentality

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Very nice looking screenshots, nice :)

Have you checked the obvious - that you are using different publisher id's for each app?

I have two apps with admob and each has a different publisher id so when you say same code I assume you don't also mean same publisher id for each?

Dave
 
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Nachtfalke75

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Very nice looking screenshots, nice :)

Have you checked the obvious - that you are using different publisher id's for each app?

I have two apps with admob and each has a different publisher id so when you say same code I assume you don't also mean same publisher id for each?

Dave

Thanks. :)

No, i use different IDs for each app.
The IDs createt from the admob site.
 
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susu

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I got another problem with AdMob. My apps can display AdSense but it almost doesn't work (it can't open ad web page). I'm pretty sure the reason is new AdMob lib because another apps used old AdMob still work. Can you check it, Erel.

Ps: Sorry Nachtfalke75 if I did off topic. I think it's also AdMob problem.
 
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Omar

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Unfortunately I am also facing the same problem just now, all my previous apps work fine with AdMob.

But now on the current project I am working on, no ads display at all. Maybe there was some change?
 
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eps

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Mine works fine. :) I only implemented it about 4 weeks ago.. Maybe check the updated documentation, I know it changed slightly, just before I coded for it.
 
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TrisectDevelopment

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I also have a strange AdMob thing.
The first App I made with AdMob does not display adds. It has shown 5 so far.

My second AdMob App works perfectly with the same code and different userID.

I just can figure out why it will not show adds. I'm using an TabHost in my first App, but I don't thinks that it is why!

EDIT: I figured out why! I moved my AdMob code up in the Activity_Create sub, just after my first loadlayout and that worked.
 
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Omar

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Thanks eps.

Actually mine was working fine also until today, I just cannot figure out what is the problem, I checked the unfiltered logs and found the following if someone can advise why this is occurring it seems to be related to AdMob:

Unable to connect to network.
c$b: NETWORK_ERROR
at c.a(Unknown Source)
at c.a(Unknown Source)
at c.doInBackground(Unknown Source)
at android.os.AsyncTask$2.call(AsyncTask.java:185)
at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:305)
at java.util.concurrent.FutureTask.run(FutureTask.java:137)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1068)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:561)
at java.lang.Thread.run(Thread.java:1096)
nativeDestroy view: 0x28c880
onFailedToReceiveAd(A network error occurred.)
 
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Omar

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Hello,

Can anyone please lend some help on this. Thanks.


Thanks eps.

Actually mine was working fine also until today, I just cannot figure out what is the problem, I checked the unfiltered logs and found the following if someone can advise why this is occurring it seems to be related to AdMob:

Unable to connect to network.
c$b: NETWORK_ERROR
at c.a(Unknown Source)
at c.a(Unknown Source)
at c.doInBackground(Unknown Source)
at android.os.AsyncTask$2.call(AsyncTask.java:185)
at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:305)
at java.util.concurrent.FutureTask.run(FutureTask.java:137)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1068)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:561)
at java.lang.Thread.run(Thread.java:1096)
nativeDestroy view: 0x28c880
onFailedToReceiveAd(A network error occurred.)
 
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Omar

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It seems like an internal problem in AdMob due to a network problem. There isn't any information available to see why it happens. You are connected to the internet right? Also make sure that your manifest file includes an INTERNET permission.

Thank you Erel.

I appreciate your review of this. Yes, I am connected to the Internet and the Manifest file includes both the INTERNET and ACCESS_NETWORK_STATE permissions along with the required AdMob code.

This is very strange as up until yesterday it was working just fine.
 
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Omar

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I just wanted to post an update on this just in case anyone else has the similar problem with AdMob.

After some extensive research (google) I learned that basically AdMob sets a limited number of ads to be served to each user/account which is then spread over the applications within that account. In case that amount is used up then during the time that the account needs to be filled up again (this is automatic from AdMob's side), you may encounter this error "a network error" in the response back from LoadAd.

An easy way to check though if it is working is to use the "House Ads" option in AdMob which is free.
 
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canalrun

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AdMob sets a limited number of ads to be served to each user/account which is then spread over the applications within that account.

Thanks. I have been having problems recently with AdMob not serving ads also. For a new application in testing, I have set house ads to 95%. On running the application sometimes I will get ads or house ads, sometimes no. I will have to monitor the error message.

If I run an older app (that uses AdMob) twice, the second time I run it AdMob ads will start appearing (the first run, no), then run my new app, ads will start appearing in the new app - go figure? I have tested and verified this sequence of waking AdMob several times.

One thing I will do is try recompiling my new app in B4A 1.5 just to prove there is no difference in 1.6.

Has anyone used AdWhirl? One of my future projects is to write an AdWhirl interface, like AdMob, for B4A. Has anyone done this? Or have experience with AdWhirl? Is it any better (higher pay rates)?

Thanks,
Barry.
 
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susu

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I want to try AdWhirl, Mobclix, Mopub... but they need wrapper libraries so I keep waiting for Erel :)
 
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Omar

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Thanks. I have been having problems recently with AdMob not serving ads also. For a new application in testing, I have set house ads to 95%. On running the application sometimes I will get ads or house ads, sometimes no. I will have to monitor the error message.

If I run an older app (that uses AdMob) twice, the second time I run it AdMob ads will start appearing (the first run, no), then run my new app, ads will start appearing in the new app - go figure? I have tested and verified this sequence of waking AdMob several times.

One thing I will do is try recompiling my new app in B4A 1.5 just to prove there is no difference in 1.6.

Has anyone used AdWhirl? One of my future projects is to write an AdWhirl interface, like AdMob, for B4A. Has anyone done this? Or have experience with AdWhirl? Is it any better (higher pay rates)?

Thanks,
Barry.


Thanks Barry. Yes, AdMob is a little troublesome at times and I have encountered a similar situation as you have pointed out with Ads appearing on the second run only.

AdWhirl is definitely something to try as it gives a much larger base.
 
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young61

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Adwhirl

I too would like to be able to utilize Adwhirl. Is anybody working on it? I'm not a good enough programmer to do it myself, so any help would be appreciated.
 
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