StringEncryption
This mechanism is designed for string encryption in classes. We recommend to encrypt Strings that may contain sensitive data, it’s also useful to encrypt some more Strings in order to knock a malicious person out of the way, and to make the reverse engineering task much more complicated. Our integrity protection mechanism also depends on String Encryption, so the good idea is to have as many strings encrypted until its ok for the performance of an application. To use String Encryption for certain classes, click Select in String Encryption configuration box in the GUI, and set class names, where strings must be encrypted (logins, passwords, API credentials and keys, and so on), for example com.somepackage.**
ClassEncryption
This mechanism is designed for encryption of entire classes. We recommend to use this feature for all your classes, so first try to leave filter empty and check your app’s performance out. If you are satisfied than it is ok, if not than add classes where you have valuable logic, and other sensitive things you want to hide from third eyes in the filter. You also can apply two or more mechanisms on the same classes at the same time, thus String Encryption, Class Encryption may have the same classes in the filters.
ResourceEncryption
This mechanism is designed for resource/assets encryption. Just turn it on, without any filters. We have tried this technique on Minion Rush for example, and the game’s experience, launch time and performance were not significantly degraded.
HideAccess
This technique is experimental at the time. It allows you to hide Google API calls or API of third-party libraries you are using in your project. It would be very hard to start reverse engineering for a potential cracker if this mechanism is turned on.
Anyway there should be some experiments performed in order to get best configuration.
So please consider to have a few classes “String Encrypted”. You might to add such classes to the filter that will not have significant influence on the app’s performance.