Question about b4a system requirements

mistermentality

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My laptop is on the way out and my only alternative system is a 2.4 ghz system with just over 700 mb ram running xp.

I cant test b4a will run on it until extra ram arrives as currently has less ram but as couldnt find memory requirements for b4a through searching the forum I wanted to ask will a 2.4 ghz 700mb xp system be enough to compile apps?

Dave
 

mistermentality

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Thank you for the quick reply, unfortunately once my current system goes this will be my only option so good to know it should work albeit slowly. Thank you :)

Dave
 
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Kevin

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Yeah, I think your biggest problem would be trying to use an emulator.

My main computer is a home-built with an Intel quad core @ 3.2 GHz (QX9770 Yorkfield), 4GB RAM and a GTX285 video card with Windows XP. At the time I built it I spared no expense and got the best of everything, of course that was several years ago so now it's a glorified paperweight. :) Still not too bad though and I had heard about the emulators being slow and although it's definitely much more laggy than my EVO4G, I didn't think it was too bad.......

..... until I brought my project to work with me on my notebook computer, a Toshiba Satellite A135: 1.73 GHz dual core, 2 GB RAM, shared graphics and Vista. What a difference! Compiling takes 3 or 4 times as long, which is okay, but using the emulator is the pits. It rarely wants to connect and when it does it is awkward at best trying to move views around.

One tip I can offer, if you find that it doesn't want to connect using the designer, is that for some reason I found that if I compile the project and wait for the emulator to load the app up, it seemed that after that I could exit the app then try connecting to the designer and it usually worked after that. Failing that, you may be better off using your real device although that's no fun to work with either when designing layouts.


Hopefully this makes sense. I've been up since yesterday afternoon (worked a 12 hour night shift last night). Slow couple of nights at work though so I made some good progress on the graphics for my app. :sign0060:
 
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mistermentality

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Thank you for the help, but unfortunately b4a will not start at all on the xp system. It gives me an error box from .net saying it is unable to find a runtime version for the program despite having .net framework 4 installed and verified using the verification tool.

Anyone able to explain why I get this error? I have read that it means I need to have the exact version of the .net framework b4a needs but I don't know what version that means I need.

Dave
 
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ZJP

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My laptop is on the way out and my only alternative system is a 2.4 ghz system with just over 700 mb ram running xp.

I cant test b4a will run on it until extra ram arrives as currently has less ram but as couldnt find memory requirements for b4a through searching the forum I wanted to ask will a 2.4 ghz 700mb xp system be enough to compile apps?

Dave

:confused: Works well with my old computer : P4 2ghz, 768Mo, HD 60GO, XP PRO, SP3

JP
 
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mistermentality

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:confused: Works well whith my old computer : P4 2ghz, 768Mo, HD 60GO, XP PRO, SP3

JP

Thanks :)

I managed to get it installed okay after realising .net installer did not install earlier versions, but am getting constant errors like "AndroidManifest.xml:2: error: No resource identifier found for attribute 'installLocation' in package 'android'" and yet I do have the android sdk and its files installed.

Should I start a new thread for those errors?

Dave

EDIT: I can remove some errors by switching the android version jar to another via the ide paths settings but (I have 4, 7, 10 and 11 installed) they give me error "javac: target release 1.5 conflicts with default source release 1.7". Should I use a specific version only?
 
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mistermentality

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Thank you. Installed Java 1.6 and Android jar version 11 and they work great together. Still waiting for my additional ram but tried compiling with just the 256 Mb I have installed and am amazed to say it compiled with only 100 mb free so looks like it will indeed be able to compile with 700 mb until I can get more.

Thank you to everyone for the help :)

Dave
 
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