I'm writing a new space shooter game and am trying to decide between randomly created levels or designed levels.
The random levels means I will just specify the number of aliens for the level and then the code will randomly generate where the aliens start, and how they move.
Designed levels will mean the same aliens will appear every time you play in the same order, so playing well will mean remembering where the aliens appear and doing the same thing each time, the game "galaga wars" uses designed levels.
I am thinking random levels will be what I use as they will be easier to program but harder to balance the gameplay well.
What do people think on this?
The random levels means I will just specify the number of aliens for the level and then the code will randomly generate where the aliens start, and how they move.
Designed levels will mean the same aliens will appear every time you play in the same order, so playing well will mean remembering where the aliens appear and doing the same thing each time, the game "galaga wars" uses designed levels.
I am thinking random levels will be what I use as they will be easier to program but harder to balance the gameplay well.
What do people think on this?