Is it possible to create 240x400dip canvas which will work scaled and full screened on 480x800dip?
I hope attached image will explain what I am talking about clearly.
I have some concerns about Low Memory Problems.Thats why i am trying to use scaled Canvas Instead of Full Size..
Second image is what i am trying to do. Low resolution in second image is not important for me. How can I do it? (Images are not real I made them with photoshop)
You can create a mutable bitmap with Bitmap.InitializeMutable with the required size.
Draw on this bitmap and set it as the activity background. It will stretch to the activity size.