The physic engine in xui2d is built on box2d, and you can't simply scale the physic body in box2d.
Because the body is a circle in your example, you can adjust the radius
view by retrieving the B2Shape of the body and changing the radius.
But I'm curious as to why you desire to transform your physique. If you want to simulate the effect of a ball decreasing as you toss it, simply alter the sprite.
However, it is dependent on the game impact you desire.
Bottom line, there is no simple answer due to the box2d constraint (it would be really difficult if you had a polyline), however it is doable as mentioned above.