354 items is really too few; the content of each could be "heavy" or "large," but you'd get a different error message, "out of memory."
Check the data types.
354 items is really too few; the content of each could be "heavy" or "large," but you'd get a different error message, "out of memory."
Check the data types.
I just solved by splitting in 2 CreateMap statements, and then B4XCollections.MergeMaps
I'm puzzled if this same limit applies to iOS also, where just adding a syntax-correct line to an already working statement can trigger a runtime crash with no warnings in the IDE.
It won't be nice to discover it in the wild after a public release
Issue happens in Release mode.
I already experienced that Debug mode behave differently in some cases, because of added code/data from the debugger itself (for example on try/catch statements).
Since issue is solved by splitting (and probably I will implement data loading from a DB at a later date), I'm not going to invest any more time on this.
Thank you anyway