I have a game project of fairly large scope and was trying to add more sound effects, and then they started to play back sounding horribly compressed on my device, but still playing at a decent quality in BlueStacks emulator on my PC. I am assuming that the sound pool is compressing the samples to fit some memory limitation on audio samples. I would like to know if there is any way to change this limit or to be aware that it has been reached in code, so that I can fall back to a smaller selection of sounds if need be. I checked the unfiltered logs via searching them in notepad+ but didn't see anything that I could think to search for. Thanks!