B4A Library Soundify

A wrap for this project https://github.com/RF177/Soundify

Data transmission via sound waves

Unfortunately it is not accurate but anyway here it is :D

soundify
Author:
SMM
Version: 0.01
  • soundify
    Events:
    • _onreceivedata (data() As Byte)
    Methods:
    • Initialize (EventName As String)
    • IsInitialized As Boolean
    • bytesToString (msg() As Byte) As String
    • send (msg() As Byte)
    • startListening
    • stopListening
    • stringToBytes (msg As String) As Byte[]
    Permissions:
    • android.permission.RECORD_AUDIO


Sample
B4X:
Sub Globals
    'These global variables will be redeclared each time the activity is created.
    'These variables can only be accessed from this module.
    Dim dd As soundify
End Sub

Sub Activity_Create(FirstTime As Boolean)
    'Do not forget to load the layout file created with the visual designer. For example:
    'Activity.LoadLayout("Layout1")
    dd.Initialize("dd")
   
   
End Sub
Sub Activity_Click
    dd.startListening
End Sub
Sub dd_onreceivedata(data() As Byte)

    Log(dd.bytesToString( data))
    title_it(    dd.bytesToString( data))
'    dd.stopListening
End Sub
Sub title_it(t As String)
    Activity.Title=t
End Sub
Sub Activity_Resume

End Sub

Sub Activity_Pause (UserClosed As Boolean)

End Sub
Sub Activity_LongClick
    dd.send(dd.stringToBytes("Hello"))
End Sub

Great results :D
B4X:
** Service (starter) Create **
** Service (starter) Start **
** Activity (main) Create, isFirst = true **
** Activity (main) Resume **
8###8####llo
#8888####ello
#888##8##8#8###HHllo
##88###8#88##8##888VHelloo
######888#888$#8wn7?88W?)<D88
0888&AcD88##-pfdHHlll4��^))aaaaaaaa&##^Hello
��98M@3E888##88))Hllo
Hlllo
** Activity (main) Pause, UserClosed = false **
 

Attachments

  • soundify.zip
    29.6 KB · Views: 255

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