Hi !
if you want to test whether all sounds are heard, I'm curious.
The soundpool 'loop' doesn't always work. The program has several loops, the playback speed and volume of which must be constantly modified in real time. I did a trick that starts the sound samples continuously in the first two seconds when the program is started, not looped. I noticed that it doesn't load when loaded. but if I force it to play in series, it loads. After the first two seconds, it only starts them once, looped, and I can control that. But this only works when the phone is not loaded. I'm curious how the sounds work on you. Then the good thing is that you hear what you hear in the video.
Do you know a reliable way to use soundpool, or an alternative solution that allows you to change the playback speed?
(top slider is the height of the terrain, control by touching. Hold it and you'll get it)
if you want to test whether all sounds are heard, I'm curious.
The soundpool 'loop' doesn't always work. The program has several loops, the playback speed and volume of which must be constantly modified in real time. I did a trick that starts the sound samples continuously in the first two seconds when the program is started, not looped. I noticed that it doesn't load when loaded. but if I force it to play in series, it loads. After the first two seconds, it only starts them once, looped, and I can control that. But this only works when the phone is not loaded. I'm curious how the sounds work on you. Then the good thing is that you hear what you hear in the video.
Do you know a reliable way to use soundpool, or an alternative solution that allows you to change the playback speed?
(top slider is the height of the terrain, control by touching. Hold it and you'll get it)