Just had a chance to confirm:
View attachment 159211
@Erel : Rate should be from 0.5 to 2 for speed change instead of (0 - 2) in the doc.
public final int play (int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate)
Added in
API level 1
Play a sound from a sound ID. Play the sound specified by the soundID. This is the value returned by the load() function. Returns a non-zero streamID if successful, zero if it fails. The streamID can be used to further control playback. Note that calling play() may cause another sound to stop playing if the maximum number of active streams is exceeded. A loop value of -1 means loop forever, a value of 0 means don't loop, other values indicate the number of repeats, e.g. a value of 1 plays the audio twice. The playback rate allows the application to vary the playback rate (pitch) of the sound. A value of 1.0 means play back at the original frequency. A value of 2.0 means play back twice as fast, and a value of 0.5 means playback at half speed.
Parameters
| soundID | a soundID returned by the load() function |
|---|
| leftVolume | left volume value (range = 0.0 to 1.0) |
|---|
| rightVolume | right volume value (range = 0.0 to 1.0) |
|---|
| priority | stream priority (0 = lowest priority) |
|---|
| loop | loop mode (0 = no loop, -1 = loop forever) |
|---|
| rate | playback rate (1.0 = normal playback, range 0.5 to 2.0) |
|---|