In my Cross-Platform Game, I use sprites with relatively good image quality in .PNG files. When compiling and executing the application in B4J, the quality of the images looks relatively similar to the original sprite, it loses some detail but it is observed with some sharpness.
When compiling the same application and running it in B4I, both on my iPhone and in the simulator, the images of the sprites considerably lower their sharpness and lose a lot of details.
When compiling the same application in B4A and running it on my Android, the sharpness of the sprite images drops very considerably, obtaining a rather rustic and visually poor feeling. The animations look very pixelated and blurred.
I appreciate any help that guides me to optimize the quality with which the images of the sprites are displayed in the best way.
When compiling the same application and running it in B4I, both on my iPhone and in the simulator, the images of the sprites considerably lower their sharpness and lose a lot of details.
When compiling the same application in B4A and running it on my Android, the sharpness of the sprite images drops very considerably, obtaining a rather rustic and visually poor feeling. The animations look very pixelated and blurred.
I appreciate any help that guides me to optimize the quality with which the images of the sprites are displayed in the best way.