SimpleGameEngine
There are two changes in this version that break the existing code:
- Angle in sgePoint2D becomes AngleWithVector;
- the FollowThisPath action has a new parameter: OrientToPath.
Beta 0.8:
- I fixed a bug in sgeActor.DrawingOffset and a bug in sgeGraphics.DrawPolygon3;
- It is now possible to change the FrameDuration of animations after their initialization;
- I added a new parameter to the FollowThisPath action to orient the actor to the path;
- I added FollowThisPath2 to sgeActions;
- I added Contains, LoadThisAsset and Remove to sgeAssetManager;
- I added DrawCircle2, DrawPolygon4 and DrawSegment to sgeGraphics;
- I added CollisionObjects to sgeMapTile;
- I added AngleWithPoint and SquaredDistance to sgePoint2D;
- I renamed Angle to AngleWithVector in sgePoint2D;
- I added the sgeSpline class (for B-splines and Catmull-Rom splines);
- I added a demo (Splines) and modified two demos (Actions and Pathfinding).
It's too bad there's no USB library for B4J. That means "no gamepad support".