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Informatix

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SimpleGameEngine

Here's the final version 1.0:
- I added the AutoReverse property to sgeAnimation;
- I added the sgeEffectDisplacementMap class;
- I changed the name of the COST constants in sgeNavigationGrid;
- I added AddDirectConnection and GetDirectConnection to sgeNavigationGrid;
- I added the support of staggered orientation to sgeTiledMap;
- I added the OptimizedRendering property to sgeTiledMap;
- I added two new demos: Pathfinding\DirectConnections and Effects\DisplacementMap;
- I added an example of staggered map to the TiledMap demo;
- I renamed the Wait constant in the Interpolations demo so it should work with B4j 5.50.

The Java source code is available against a donation of 10 euros or more.
 
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rwblinn

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jRLDialogs8 v1.57

NEW:ColorNameDialog and ColorPickerDialog to get Color as Paint.
NEW:ToastMessage set font size and border width.
UPD:Toastmessage using default colors.
UPD:Examples.

Full Documentation here.
 

rwblinn

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jRLDialogs8 v1.62

NEW: SliderDialog
NEW: SimpleFormDialog CheckBox Field
NEW: Extended Dialog option show content expanded
NEW: DoNotAskAgainDialog
UPD: Fields padding removed
UPD: Examples.

Full Documentation here.
 

rwblinn

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jRLDialogs8 v1.65

NEW: Localization Show Details Hyperlink Button for Dialogs Extended, Message, MessageHTML
NEW: Extended Dialog option Message & MessageHTML Dialogs
UPD: Examples

Full Documentation here.
 

alwaysbusy

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ABMonitor 1.0: Profiling your B4J/B4A apps 'live'. First release of the profiler app for B4J and B4A!



DonationWare
ABMonitor is part of a pack of libraries, frameworks and tools. You'll see, next to ABMaterial and ABMonitor in the download page some other extra libraries for you. So please consider the thousands of hours I've put into all of this when you make a donation.



See for more info: https://www.b4x.com/android/forum/threads/abmonitor-profiling-your-b4j-b4a-apps-live.80166/

Alwaysbusy
 

rwblinn

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jRLDialogs8 v1.72

NEW: ToastMessageAlert Information,Warning,Error.
NEW: MessageHTMLDialog3 with OK/Cancel buttons.
NEW: MessageHTMLDialog property to show/hide details button.
UPD: Examples.

Full Documentation here.
 
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Informatix

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Longtime User
SimpleGameEngine

Version 1.1:
- I fixed a bug in sgeTiledMap when rendering the background color;
- I added the support of hexagonal maps with a staggered axis = "x";
- I added PixelWidth, PixelHeight and StaggerAxis to sgeTiledMap;
- I added FindAtPos() to sgeGroup;
- I removed the useless parameters from Split2() in sgeAssetManager;
- I added GetFileName() and toString() to sgeAssetManager;
- I added a new map to the TiledMap demo.
 

Informatix

Expert
Licensed User
Longtime User
SimpleGameEngine

Version 1.2:
- I fixed a bug in the toString function of a few classes;
- I fixed a bug in the SynchronizeWith action;
- I added ActorWaitingSynchronization to sgeActor and sgeGroup;
- I added FindAtPos2 and PerformChildrenActions to sgeGroup;
- I added IsInitialized() to sgeRegion and sgeText;
- I added the Tag property to sgeMapCell.
 
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