Simple Game Engine
I introduced a few bugs with the new features of the last version. They are fixed now.
I also fixed a very old bug in the computation of group size and I added the missing event for keys (KeyTyped).
I greatly improved the UIElements demo with two new objects: EditText and ChoiceBox.
Version 1.4:
- I fixed a bug in sgeAssetManager.SplitNinePatch;
- I fixed a bug in sgeGraphics.DrawNinePatch;
- I fixed a bug in sgeGroup.ClearClipBounds and sgeGroup.SetClipBounds;
- I fixed a bug in sgeGroup.DebugDraw;
- I fixed a bug in sgeGroup.Width and sgeGroup.Height;
- I added InitializeWithNinePatch and SetNinePatch to sgeActor;
- I added SplitNinePatch2 to sgeAssetManager;
- I added DrawNinePatch2 to sgeGraphics;
- I added the KeyTyped event to sgeInput;
- I added the sgeNinePatch class;
- I improved the UIElements demo and added three classes: clsEditText, clsChoiceBox et UIManager.