hello friends,
as you already should know (after i have mentioned it about 100 times) i really like iSpritekit.
i like the logic and how simple it is but what i really miss is the possibility to create tilemaps with Tiled and load them to my project.
so i have decided to make my own Code module. i am making really good progress.
i have managed to load a tmx file with 3 layers (any number of layers is possible) and draw everything in my project.
i am using Xml2Map parsing module by @Erel and its working great.
the next step is to create objects in tiled and load them to my project.
its not a simple task to make a full working lib for tiled but i will try to make the most important parts so it would be able to create levels and load them in b4i.
after i will finish i will compile the code module to a lib and upload it here in the forum so you better stay tuned if you are planning to make ios games
			
			as you already should know (after i have mentioned it about 100 times) i really like iSpritekit.
i like the logic and how simple it is but what i really miss is the possibility to create tilemaps with Tiled and load them to my project.
so i have decided to make my own Code module. i am making really good progress.
i have managed to load a tmx file with 3 layers (any number of layers is possible) and draw everything in my project.
i am using Xml2Map parsing module by @Erel and its working great.
the next step is to create objects in tiled and load them to my project.
its not a simple task to make a full working lib for tiled but i will try to make the most important parts so it would be able to create levels and load them in b4i.
after i will finish i will compile the code module to a lib and upload it here in the forum so you better stay tuned if you are planning to make ios games
			
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