Hello All,
At first I had to say, that I am very happy to found Basic4Android, and I would like to thank you all your help.
My first Android app is a clone of the Towers of Hanoi. It is free and there is no ads on it. You can download it from the Market
I wanted to focus on the movements of the discs. First I tried use canvas layers (every disc was on different canvas) but the movements were very slow even on strong hardware. Later I drawed the items into one canvas, but then it was hard to solve, not to erase the other discs when I move one of them. Unfortunately it was also slow.
The final solution was that instead of canvases I simply use imageviews to draw the discs in one normal panel. I think it is very fast now. What do you think guys?
Ideally it must works on every resolution.
Some features:
- Three different disc kits (wood, stone, metal)
- Sound effects
- Configurable number of disks
- Saves your settings and game progress (into text files)
- Local high score tables for every level
At first I had to say, that I am very happy to found Basic4Android, and I would like to thank you all your help.
My first Android app is a clone of the Towers of Hanoi. It is free and there is no ads on it. You can download it from the Market
I wanted to focus on the movements of the discs. First I tried use canvas layers (every disc was on different canvas) but the movements were very slow even on strong hardware. Later I drawed the items into one canvas, but then it was hard to solve, not to erase the other discs when I move one of them. Unfortunately it was also slow.
The final solution was that instead of canvases I simply use imageviews to draw the discs in one normal panel. I think it is very fast now. What do you think guys?
Ideally it must works on every resolution.
Some features:
- Three different disc kits (wood, stone, metal)
- Sound effects
- Configurable number of disks
- Saves your settings and game progress (into text files)
- Local high score tables for every level