Ja8
New Member
Hi everybody:
First of all, this is my first message in the forum. I have read the rules, but I'm sorry if I had some errors writing this.
I'm trying to make a very simple game in LibGDX with a main screen, a stage, an actor, a camera that follows the actor and a couple of buttons (to shot and to jump) in the bottom of the screen.
The problem is I haven't find too many examples with gameplay buttons and I don't understand well how they work in the examples I saw.
I 'll appreciate if you could put me in the right way about how to put the buttons and manage their inputs.
Thank you very much!!
First of all, this is my first message in the forum. I have read the rules, but I'm sorry if I had some errors writing this.
I'm trying to make a very simple game in LibGDX with a main screen, a stage, an actor, a camera that follows the actor and a couple of buttons (to shot and to jump) in the bottom of the screen.
The problem is I haven't find too many examples with gameplay buttons and I don't understand well how they work in the examples I saw.
I 'll appreciate if you could put me in the right way about how to put the buttons and manage their inputs.
Thank you very much!!