I have a question for the experienced game developers here in the forum. I'm currently loading different GIF-files into an imageview, depending on the user's input. Since the GIFs are usually between 1 and 2 MB in size, I ask myself whether it is efficient enough to load the files with loadbitmap or does it make sense to save the GIFs in a map beforehand and then transport them to the image view? I use imageview because I urgently need the 'PickOnBounds'-function.
My second question concerns playing sounds. When initializing several MediaPlayer objects, some of the sounds seem to overlap or there is a 'crack' in the speaker. What do i have to consider if you want to play several sounds at the same time?
Thank you for your support.