Am talking about Unity3d C# and Java, which is different.C # is not that different from a java-vb net mix.
Also, there are vb net <-> c# online converters.
It's c# but to understand better what am saying you need to download and develop a game using Unity3d.It is C#.
Also, the problems are not if I have to understand/change
I ++
Done, years agoIt's c# but to understand better what am saying you need to download and develop a game using Unity3d.
If that's the case then you should know what am talking about.Done, years ago
C# is still C#, but the coding patterns that you use in Unity a very different from those you would use for a "normal" application.
For instance, Singletons (a way to have static global classes that are still MonoBehaviours) are largely frowned upon in normal development, but they are very common and useful in Unity.
Also, data encapsulation (having classes keep as much of their internal data as possible private) is paramount in normal development. In Unity however, it is much more common to make data public that you otherwise wouldn't.
Lastly, another good example is constructors (the method that initializes a class' data). You almost never use constructors in Unity (in fact you can't for the most part), but you use them everywhere in normal development.
Yes i 100% agree with you but i think it would really matter to those who are pretty good in vb and either bad or hate c# and java.I've never worked with unity (I am not a games person), but your idea might work...
We see it in the console/PC gaming industry, where the game development industry forces the hardware creators to be more and more "powerful".
Still, if I understand it correctly, you would end up with a bunch of possible "bridging" points (API calls, entry points, what ever you want to call them) without knowing if it will ever have a match in the other side...
If both parties don't agree to the concept, is like a river side town deciding to build half a bridge expecting to force the other side river side town to build the other half... it might never happen !
Your question is "Unreal" ?You are wanting to make the Unity3D engine usable by a B4X program, right? What about Unreal? ?
Next week we will start with the proof of concept and we will upload the results hereBehind you 1000%. Do you have a timeline ? 1000% approximate of course
Also, there are vb net <-> c# online converters
Hello everyone
As you may know Unity3d is the biggest and most known game development platform.
It allows the developer to create a 3d game by importing assets either from 3d max or any other assets creator.
The problem is that this game engine only uses c# and Java, a lot of developers (me included) are asking this engine to include VB but it's just not happening.
If you search Unity3d VB in Google you will get 1 million+ results.
So here is what am thinking, what if my team and I started developing plug-ins and assets to be built in this engine to force it to work with b4x? And only b4x meaning every single developer that is looking to use this engine with VB he/she will have to learn b4x which means a really great marketing method.
*I know b4x is not purely VB but it uses almost the same syntax.
I think showing the world how powerful b4x is by doing this Because it will also target the game creators
wow, what a small world ?What if I told you my daughter is a project manager at Unity.https://twitter.com/yecats131?lang=en
wow, what a small world ?
is it okay if i contact you privately within the next 3 days to discuss the post about developing add-ons for unity3d?
Thank you very much !Sure, I will message my daughter and see if they are interested.
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