I developed an android app to a point, but have reached a brick wall that makes further work pointless unless I can resolve it.
Essentially, at heart, we can draw on screen using finger or mouse etc.
I detect when the 'pointer' goes down, when it moves, and when it is lifted.
At the point it is lifted, I do some storage.
My problem is that when I use an attached mouse to do this, all works nice and smoothly.
But if I rely on a finger on screen, I get unwanted and incorrect pointer UP events even when the finger has never lost contact with the screen.
As a result, storage stuff gets called when it shouldnt, the feedback is totally lost, and its a bad experience.
Is this 'pointer up' thing a known issue when using a finger, is it something I can code for?