You dont need to click on connect using usb debugging.
If you have enabled usb-debugging in your devices developer options and you connect your device using usb then your computer wil recognize your device and make it accessible in windows.
At the same thime in b4a the device is known as available. If you click on compile then b4a will install the app on the connected device.
If you click on connect then b4a will search for devices using the bridge.... As there is no bridge running you´ll get a device not found.
DONT cick on connect when you use USB-Debudding!
Edit: If i click on the B4A-Bridge: Disconnected (bottom) then i get an error saying ping failed.
yes this is the error, but when i go from windows explorer i can see the entire device it is connected to the pc and i have acess from the pc to the device.
how is it possible not to be recognizes?
I´m not sure if it is the Driver listed in the SDK-Manager? There is a Google Device Driver in the extras section.... Worth a try to install it with the SDK-Manager and reconnect your device after it is installed... See what happen
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