Very nice usage of the Tiled map properties!
I've made some changes and I hope that you are fine with me adding the updated version to the examples pack:
- Using custom types instead of modifying BodyWrapper class.
- The switch movements is done with joints. I started with a revolute joint but it didn't behave as I wanted so I've added a motor joint to make the movement.
- Antialising + angle interval of 1 + rotating objects has an impact on the performance (until the caches are built). I've made some changes to make it lighter.
- Other small changes.
(B4i version)