Simulator of IOS 14.0 (XCode 12) - works exactly like in Google Chrome under Windows (sound, the same speed).
iPhone 6s, IOS 14.0.1 - speed is correct, but no sound
I tried LoadVideo / LoadVideoURL and did not notice difference.
I added to Erel's sample
#IF OBJC
- (void) soundTurnOn { AVAudioSession *session = [AVAudioSession sharedInstance]; [session setCategory: AVAudioSessionCategoryPlayback error: nil]; }
#End If
and corresponding call before LoadVideoURL
Dim noMe As NativeObject = Me
noMe.RunMethod ("soundTurnOn", Null)
Now there is a sound on iPhone also.