Erel, I try this library. Method RunAppAtTime works on my device, but -Did you try Hardware.RunAppAtTime? It does work on many devices.
I have this problem - screen is off, my program is started and I can only "showing" MsgBox and listen system sound, but I don't see it.On some devices the screen doesn't turn on.
The device and desktop libraries are assumed to have the same structure and the IDE and the compiler use the desktop version to identify the available objects and methods. That is why there are non-functional dummies of some libraries, like Hardware, which is virtually useless on the desktop but necessary to define the structure of the device library.1. For some strange reason, I have to include the Hardware Desktop dll just so I can create an object, even though I am not targetting the desktop.
... it doesn't support powering on the screen.
Shell("\windows\fexplore.exe","\windows\Backlight.cpl")
It's been in the additional library list all the time.OK, So I finally discovered ContolExDevice.dll. Thanks for not saying chaps
You didn't crib well enough.In code I cribbed from the help file too!
FileOpen(stream, AppPath & "[COLOR="Red"][B]\[/B][/COLOR]Bottles.ico", cRandom)
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