I need help.
In the B4J environment (desktop Windows), I created a WebSocket server and a WebSocket client application. If I compile the server in release mode, it works, and the client application also works when run from the B4J IDE (debug mode).
However, if I compile the client app in release mode and run it in the Windows environment, the system reports an error — on the server side, I get the following: onWebSocketError: null.
Does anyone have any idea what could be wrong? Alternatively, how can I catch the error in release mode (everything works fine in debug mode)?
Br, DaT
In the B4J environment (desktop Windows), I created a WebSocket server and a WebSocket client application. If I compile the server in release mode, it works, and the client application also works when run from the B4J IDE (debug mode).
However, if I compile the client app in release mode and run it in the Windows environment, the system reports an error — on the server side, I get the following: onWebSocketError: null.
Does anyone have any idea what could be wrong? Alternatively, how can I catch the error in release mode (everything works fine in debug mode)?
Br, DaT