Hi there!
I am trying to embed a simple html5 game on an apk using basic4android webview.
It works, on my Oneplus One, just fine, every time I try it.
But when I try it on other phones, some older / slower / less ram phones, game runs slow (on some cases it is impossible to play or the game does not even finish to load).
Strange enough this also happens on some not so old phones: Moto X, it runs painfully slow, until I reset Android (cycle power) and then it works fast (resources are free again ?). Same with Samsung Galaxy 4 ...
When I try the same games through Chrome Browser, the work significantly better... Chrome browser asks for more resources to satisfy its task ?
Is there any way on basic4android to ramp up the memory and/or cpu priority available by my app ?
I suppose I can also check for 1 or 2 gb of ram and dual core or bigger / 1ghz or bigger processors. But then I was under the impression that html5 was way lighter than -say- old sluggish flash. But it seems that at the end of the day, Html5 is really using up resources.
Any thoughts or comments are more than welcome!
Quique
I am trying to embed a simple html5 game on an apk using basic4android webview.
It works, on my Oneplus One, just fine, every time I try it.
But when I try it on other phones, some older / slower / less ram phones, game runs slow (on some cases it is impossible to play or the game does not even finish to load).
Strange enough this also happens on some not so old phones: Moto X, it runs painfully slow, until I reset Android (cycle power) and then it works fast (resources are free again ?). Same with Samsung Galaxy 4 ...
When I try the same games through Chrome Browser, the work significantly better... Chrome browser asks for more resources to satisfy its task ?
Is there any way on basic4android to ramp up the memory and/or cpu priority available by my app ?
I suppose I can also check for 1 or 2 gb of ram and dual core or bigger / 1ghz or bigger processors. But then I was under the impression that html5 was way lighter than -say- old sluggish flash. But it seems that at the end of the day, Html5 is really using up resources.
Any thoughts or comments are more than welcome!
Quique
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