What's best practice for little game sounds?

Bas Hamstra

Member
Licensed User
Longtime User
Like pressing a button play "Drip.wav" and when game won play "Joepie.wav"

Is there any disadvantage in this and is it fast enough:

' button was pressed

MP.Load("Drip.wav")
MP.Play()

What about an array MP(10) with preloaded sounds, would that be too hard on resources (suppose the wav's are few Kb)?

Just beginning and having fun,

Bas
 
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