It feels like it's been a bit quiet here lately, game making wise. What's everyone's current projects? And what framework/libraries are you using?
I'm updating my old retro space invaders clones, that use the libGDX library. I know I should probably look into X2 to make them cross platform, but haven't got round to that yet.
I'm toying with the idea of releasing a pacman clone, I released a Tetris clone a while ago now, and that didn't get anywhere, I did think maybe of updating it to use cute graphics and adding a few features that might make it stand out, but PacMan feels like it may have more potential for high downloads.
@melonZgz Your Crossy Road game looks great, I'd love to see how that develops closer to release, what frame work are you using, I think you use just LibGDX and your own functions, is that still the case?
@ilan How you doing? I played Pixel Knight today for the first time in ages, I'd forgotten what a nice game it was, any plans to revisit it for a sequel? Maybe taking some inspiration from Castlevania or ghosts and goblins?
@Jack Cole How are you? You had probably the highest download numbers on B4A powered games with Mind Games, how's it going?