Workflow questions

Philipp

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Hi,

I think I'm ready to start my first app. I have a finished ui-design but I'm not sure about the best way (for Android-Systems) to go on further.

I thought of starting with the build-in widgets and concentrating on implementing the activitties and ui first, then implementing the functionality and then changing all standard ui-widgets to image-buttons etc.

Is this ok, or should I directly use prototyping images?

This app should be multilingual, do I need to take care of it at the begiining, or is this somehting I can implement later?

I have the Samsung Galaxy Tab gt p1010 so I thought on doing the layout for this device first (portrait-mode) and then when all is finished, derive to the different sizes later on.

Any ideas or tipps you would like to share with me?

Thank you all.
 

Philipp

Member
Licensed User
Longtime User
So even when I know I will be using imagebuttons, I should stick to the most basic-elements at first?

Would you concentrate on having all activities and ui-elements ready with only dummy implementaion, so I can test the flow an logic of the complete app? Or should I better develop circular, starting with the smallest parts ,adding, implementing them first and then refactoring when the circle grows up to the finished app?

I know, these are very basic questions, but this is my first app and I have no experience with android-development at all. Normally I would use the second method, but I only worked on non-graphical programs until now (besides on tool I did with Gamemaker a few years back :eek: ).
 
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