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At this moment I can not launch this b4a file:EDIT: waiting for someone to post android
I have to update something:I try the b4j version...
Make sure to always use the latest versions of XUI2D and BitmapCreator: https://www.b4x.com/android/forum/threads/b4x-xui2d-box2d-game-engine.95208/#content
Current versions:
XUI2D - 0.99
BitmapCreator - 4.18
I'm lost (and now I have not so much time)...
From [XUI2D Example pack]:
So, to sure to always... I cliked on that link; in the first post:
View attachment 72014
second post... links to From [XUI2D Example pack]: (see above)!
I cannot jump around the site (at the moment).
beta #1 - but... I thought I would find the libraries somewhere on site.are you using b4j beta #2
beta #1 - but... I thought I would find the libraries somewhere on site.
doing...update to beta #2
update to beta #2
doing...
Increase the ball speed and draw something on top (the ball bounces without reaching the upper edge of the window)
Edit: creating time about 2-3 hours.
So, whats your personally conclusion about XUI2D compared to libGDX @ilan?
actually have some apple or orange juice
So, whats your personally conclusion about XUI2D compared to libGDX @ilan?
So far so good then, you've learned a lot in such a short amount of time @ilan, congratulations. So it sound like developers will now have two really good game libraries to choose from, and to top it off you like them both. But as you said, with XUI2D you can easier cater for 3 B4X products, well in reality I would say 2, B4A and B4i for their respective app stores.ok so i will try to write what my opinion is if we compare libgdx and xui2d.
well in reality I would say 2,
Here: https://www.b4x.com/android/forum/threads/b4x-xui2d-box2d-game-engine.95208/#contenti really would like to have a sticky thread with all stuff that is needed to run those examples in the gamedev section so you can find everything you need in 1 post. including the objecttype.json, xui2d lib, bitmapcreator lib, and what else is needed. thanx
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