Hi,
Just got this email from Google. Does anyone know if our B4A apps support 64-bit ?
Hello Google Play Developer,
In our latest
blog post, we detailed the requirement that apps using native code must provide a 64-bit version in addition to the 32-bit version by
August 1, 2019. As you may know, 64-bit CPUs deliver faster, richer experiences, and we appreciate your support in ensuring our users have the best experience possible on the Android platform.
Action required
If you haven't yet, we encourage you to begin work for the 64-bit requirement as soon as possible. Many apps are written entirely in non-native code (e.g. the Java programming language or Kotlin) and will not need code changes.
Please note that we are not making changes to our policy on 32-bit support. Google Play will continue to deliver apps with 32-bit native code to 32-bit devices. The requirement means that those apps will need to have a 64-bit version as well.
To help you make the transition, we've prepared
documentation on how to check whether your app already supports 64-bit and how to become 64-bit compliant.
We're also providing a high-level timeline below.
Starting August 1, 2019:
- All new apps and app updates are required to provide 64-bit versions of any 32-bit native code they provide.
- Extension: Google Play will continue to accept 32-bit only updates to existing games that use Unity 5.6 or older until August 2021.
Starting August 1, 2021:
- Google Play will stop serving apps without 64-bit versions on 64-bit capable devices, meaning they will no longer be available in the Play Store on those devices.
- This will include games built with Unity 5.6 or older.
The requirement does not apply to:
- APKs or app bundles explicitly targeting Wear OS or Android TV, which are form factors that do not currently support 64-bit code.
- APKs or app bundles that Google Play won't install on Android 9 Pie or later (support for 64-bit does not need to extend to APKs that are only on Android 8 Oreo and below).