A wrap for this Github project. Download the attached zipped files. Extract LibRes.zip and then copy the folder with its contents to be on the same folder level as that of the /Files and /Objects folders of the B4A project.
Copy the library files to your additional library folder. Also make sure that you have AppCompat V3.51 in your additional library folder and that it is enabled in the IDE library tab
Library:
WaterGauge
Author: Github: Mehmet, Wrapped by: Johan Schoeman
Version: 1
Sample Code:
Note: You can only add it via code and NOT via the designer.
Copy the library files to your additional library folder. Also make sure that you have AppCompat V3.51 in your additional library folder and that it is enabled in the IDE library tab
Library:
WaterGauge
Author: Github: Mehmet, Wrapped by: Johan Schoeman
Version: 1
- WaterGauge
Events:- value_changed (value As String)
- ORIENTATION_HORIZONTAL As Int
- ORIENTATION_VERTICAL As Int
- ba As BA
- BringToFront
- DesignerCreateView (base As PanelWrapper, lw As LabelWrapper, props As Map)
- Initialize (EventName As String, orientation As Int)
- Invalidate
- Invalidate2 (arg0 As Rect)
- Invalidate3 (arg0 As Int, arg1 As Int, arg2 As Int, arg3 As Int)
- IsInitialized As Boolean
- RemoveView
- RequestFocus As Boolean
- SendToBack
- SetBackgroundImage (arg0 As Bitmap)
- SetColorAnimated (arg0 As Int, arg1 As Int, arg2 As Int)
- SetLayout (arg0 As Int, arg1 As Int, arg2 As Int, arg3 As Int)
- SetLayoutAnimated (arg0 As Int, arg1 As Int, arg2 As Int, arg3 As Int, arg4 As Int)
- SetVisibleAnimated (arg0 As Int, arg1 As Boolean)
- acceptabilityChanged (view As OrientationFeedbackView, acceptable As Boolean)
- AcceptedBallColor As Int [write only]
- Background As Drawable
- Color As Int [write only]
- Enabled As Boolean
- GaugeBackgroundColor As Int [write only]
- GaugeLineColor As Int [write only]
- GaugeLineWidth As Int [write only]
- GaugeRange As Int [write only]
- GaugeTextColor As Int [write only]
- GaugeTextSize As Int [write only]
- Height As Int
- Left As Int
- Orientation As Int [write only]
- Padding()() As Int
- Parent As Object [read only]
- RejectedBallColor As Int [write only]
- Tag As Object
- Threshold As Double [write only]
- Top As Int
- Visible As Boolean
- Width As Int
Sample Code:
B4X:
#Region Project Attributes
#ApplicationLabel: b4aWaterGauge
#VersionCode: 1
#VersionName:
'SupportedOrientations possible values: unspecified, landscape or portrait.
#SupportedOrientations: portrait
#CanInstallToExternalStorage: False
#End Region
#AdditionalRes: ..\LibRes
#Region Activity Attributes
#FullScreen: False
#IncludeTitle: True
#End Region
Sub Process_Globals
'These global variables will be declared once when the application starts.
'These variables can be accessed from all modules.
End Sub
Sub Globals
'These global variables will be redeclared each time the activity is created.
'These variables can only be accessed from this module.
Private wg1 As WaterGauge
Private wg2 As WaterGauge
End Sub
Sub Activity_Create(FirstTime As Boolean)
'Do not forget to load the layout file created with the visual designer. For example:
wg1.Initialize("wg1", wg1.ORIENTATION_VERTICAL)
Activity.AddView(wg1,5%x, 5%y, 20%x, 60%y)
wg1.GaugeTextColor = Colors.Black
wg1.GaugeTextSize = 20
wg1.AcceptedBallColor = Colors.green
wg1.RejectedBallColor = Colors.Magenta
wg1.GaugeBackgroundColor = Colors.LightGray
wg1.GaugeLineColor = Colors.yellow
wg1.GaugeLineWidth = 3
wg1.GaugeRange = 90
wg1.Threshold = 20
wg2.Initialize("wg2", wg2.ORIENTATION_HORIZONTAL)
Activity.AddView(wg2,5%x, 70%y, 90%x, 15%y)
wg2.GaugeTextColor = Colors.White
wg2.GaugeTextSize = 15
wg2.AcceptedBallColor = Colors.Cyan
wg2.RejectedBallColor = Colors.White
wg2.GaugeBackgroundColor = Colors.Gray
wg2.GaugeLineColor = Colors.Black
wg2.GaugeLineWidth = 3
wg2.GaugeRange = 90
wg2.Threshold = 15
End Sub
Sub Activity_Resume
End Sub
Sub Activity_Pause (UserClosed As Boolean)
End Sub
Sub wg1_value_changed (degree As String)
Log("wg1 = " & degree)
End Sub
Sub wg2_value_changed (degree As String)
Log("wg2 = " & degree)
End Sub
Note: You can only add it via code and NOT via the designer.