Trying a new beta b4a and a question arose.
I use LibGdx in my projects, and I used to store files like this: (This is just an example)
Files/
npc/goblin.png
monsters/goblin.png
player/player1.png
player/player2.png
I have stored files in different folders and downloaded them asynchronously via asset manager.
I have not used the File Manager built into b4a in any way.
In the new beta version, I get the error, the file cannot be downloaded with this address. As in the screenshot.
When I add a file through the File Manager, it is located in the root directory of the project's Files folder.
If I understand correctly, now it will not work to use folders for this, and you just need to divide files into groups, but only in the built-in File Manager B4A.
As a result, there cannot be 2 files with the same name in one project. Correct me, maybe I didn't understand how it works.
The main question is how to access files in subfolders in the new version 10.70.
I use LibGdx in my projects, and I used to store files like this: (This is just an example)
Files/
npc/goblin.png
monsters/goblin.png
player/player1.png
player/player2.png
I have stored files in different folders and downloaded them asynchronously via asset manager.
I have not used the File Manager built into b4a in any way.
In the new beta version, I get the error, the file cannot be downloaded with this address. As in the screenshot.
When I add a file through the File Manager, it is located in the root directory of the project's Files folder.
If I understand correctly, now it will not work to use folders for this, and you just need to divide files into groups, but only in the built-in File Manager B4A.
As a result, there cannot be 2 files with the same name in one project. Correct me, maybe I didn't understand how it works.
The main question is how to access files in subfolders in the new version 10.70.
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