Still i don't understand your intention. Because your tablet screen is much larger as your phone screen, the dialog will also be much larger in this case. For what reason? What's all that in aid of?
Still i don't understand your intention. Because your tablet screen is much larger as your phone screen, the dialog will also be much larger in this case. For what reason? What's all that in aid of?
Why not? What is the difference between a dialog and that panel with "Fruit Splash"?
Well, it does not matter. I just want to say that you can use anchors, AutoScaleAll, scripts... but you can obtain that result using percentages!
But, as you know, if I had to write the code like the one I posted in #2, I have to do many calculations, which the Designer could do very simply.
Because a full screen game has a fixed content and therefore the scaling make sense.
For "normal" apps the larger screen should be used to show more data, not bigger views.