This is NOT a B4R issue, but directly affects using B4R effectively.
I'm looking for any suggestions as to why my Arduino compiler fails, if the file 'includes_cache' exists in the build folder.
(eg: <project>\Objects\bin\includes.cache).
For a brand new project, the compile works the first time, and the 'includes.cache' file is created as expected.
Subsequent attempts to compile all fail.
Manually deleting the 'includes.cache' file, allows the compiler to work again, but only one more time...
( It re-creates the 'includes.cache' file ).
Apologies for posting here, as this is NOT a B4R issue, but an Arduino_builder issue.
I am just hoping that someone else may have seen this or similar and have a fix ...
Regards,
Wit C.
I'm looking for any suggestions as to why my Arduino compiler fails, if the file 'includes_cache' exists in the build folder.
(eg: <project>\Objects\bin\includes.cache).
For a brand new project, the compile works the first time, and the 'includes.cache' file is created as expected.
Subsequent attempts to compile all fail.
Manually deleting the 'includes.cache' file, allows the compiler to work again, but only one more time...
( It re-creates the 'includes.cache' file ).
Apologies for posting here, as this is NOT a B4R issue, but an Arduino_builder issue.
I am just hoping that someone else may have seen this or similar and have a fix ...
Regards,
Wit C.